CONTROLS:
WASD       - move
leftclick  - interact, cancel view
shift/ctrl - sprint
       _____                              
      / ___/__  ___ __ __                 
     / /__/ _ \/_ // // /                 
 a   \___/\___//__/\_, /       __         
    / ___/__  __ _/___/  __ __/ /____ ____
   / /__/ _ \/  ' \/ _ \/ // / __/ -_) __/
  _\___/\___/_/_/_/ .__/\_,_/\__/\__/_/   
 / ___/ /_ __/ / /_/                      
/ /__/ / // / _ \                         
\___/_/\_,_/_.__/  production...


 ░███   ░██       OS:            Elster Unix
░██░██ ░██        Kernel:        Godot 4.6.1
 ░███ ░██         Maintainer:    Lisa, Alice, Tea
     ░██          Audio Server:  thejagaimo
    ░██ ░███      File System:   biestibelzer
   ░██ ░██░██     Packages:      2026.03 gdw
  ░██   ░███      Host:          games-AHEAD
                  Terminal:      calligaris-terminal
                  Uptime:        5 days, 12 hours
                  CPU:           Intel 8080
                  GPU:           Compatibility
                  Memory:        348 MiB 

Slop Disclaimer: All art assets were hand-made. Coding LLMs were briefly used for internal tooling & inspiration, but not a single AI generated line of code will run during playtime. The code is full of slop nonetheless, but that is due to game jam limitations and sleep deprival. Have fun breaking the game :)

Comments

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(6 edits)

I can’t really write this review now as the soundtrack kinda fried my brain. I still haven’t figured out whether the different spelling of some of the files and mails is relevant or not. Took me quite some time to check them all lmao.

Also where is the clue of the underwater animal.. I had to guess >>>>>>>>>>>>>>>MILD_SPOILER:>>>>>>>>>>>>>>> Thanks for the great white collar crime simulation. Sure felt like work. .